Along with the many colorful details, there are small, rotating icons of Sonic and Tails adorning it. Amy in the main series is presented as being somewhat kind and girly. It is a huge city on neon colors on West Side Islandtaking place during night time.
Act 2 Act 2 starts out by entering a winding tunnel and then using a Spring Catapult. Other bumper obstacles include blue hexagonal bumpers which move either left and right or stand in one placered triangular bumpers and bouncy plates which are placed on walls, ceilings or at the sides. The upper and center pathway have two Slot Machines set above the Act.
On huge halls and in U-shaped gaps, there are large blue and yellow colored tables with red zigzag borders, where Slot Machines are usually placed. However, after Sonic AdventureAmy had grown a more feminine personality, such as an interest in shopping and fashion, but that did not remove her tomboyish nature.
Personality Amy's profile in Sonic Generations. Sometimes, the player has to curl into balls and then enter the pinball tables in order to progress in the Zone. She also had her entire figure redesigned to make her appear older, perhaps in an attempt to appeal to a different demographic than the rest of the Sonic characters. Contents Concept and creation Amy's original design in On the mid-pathway, the section amy casino into two pathways, which both lead to the upper part of the Act.
In part above the Act there amy casino Rings and bumpers floating in the mid-air above bumper plates, which the player can reach by using green flippers. There, there is huge gaps which lead to the lower pathway. Sections in the Zone's level design is heavily based on the pinball tables. Robotnik attacks with a claw-wielding machine and drops red bombs from a hatch on the underside. Gameplay Since the level design of Casino Night Zone is based on pinball tables, the player has to pass through huge halls or spin up and down along deep U-shaped gaps.
The lower pathway feature several spike locations and crushing blue blocks, but leads to the first narrow elevator section. Casino Night Zone does not feature huge amount of threat with the small exception being Crawl Badniks and few lines of spikes.
Contents [ show ] Overview Casino Night Zone take place in a huge, sprawling casino city during the night time. As such, there are a huge amount of halls to utilize the playable characters as living pinball. Appearance Amy is a pink-furred anthropomorphic hedgehog with green eyes and peach skin on her muzzle and arms. Traditional bumpers with five-pointed stars give 10 points per hit, but will not give points after being hit ten times.
Both pinball sections will eventually lead to the end of the Act by passing through the winding tunnel or being launched ahead by the green flipper. Blue colored shuttle loops in Casino Night Zone are heavily automated.
However, she has a scary temper and her infatuation with Sonic makes her shortsighted and a bit obsessive about him, having followed him everywhere since meeting him. Her final design for this game was done by Kazuyuki Hoshino. There are also three small horizontal bars, which each give points.
Following the upper pathway can be challenging as the player has to bounce on bumpers, drop targets and pass green blocks over huge gaps. Nevertheless, she has a pure heart and will not let anything stop her.
Many of these sections in the Zone contain numerous bouncy objects and obstacles which are similar to real-life pinball machine components. She often shows her anger by pulling out her Piko Piko Hammer out of Hammerspacesometimes threatening Sonic with it.
The lower pathway has three U-shaped gaps with the third one leading to the lower pathway, while the player can progress through the mid-pathway without using gaps. In the background, numerous buildings are seen giving off many jaunty electric colors and even further into the background there are lines of skyscrapers.
It is tricky, but this method is still less dangerous than attempting a flipper-based attack. The higher pathway can be reached by utilizing the green flippers to reach it, while the lower pathway go down from the mid-pathway, which goes through a pinball amy casino and a route to the center pathway.
From there, the player can fall down to the lower pathway or progress through the upper path by using green moving blocks. In line with the pinball-themed level design, Casino Night Zone features various bouncy casino-themed gimmicks and slot machines, making it one of the most unique Zones in Sonic the Hedgehog 2. She appeared most like her counterpart's later games appearances in the Bessatsu CoroCoro Comic Special stories, written and illustrated by Koichi Tanaka.
Unlike other hedgehogs, her spines are not spiky in appearance though they were when she was younger but are rather worn down like that of ordinary hair, somewhat resembling a bob cut. However, in the later games, she has the personality of a girly-girl more so than a tomboy, unlike the earlier games.
Once touching it, it will change the color three times green, then yellow and then red until it disappears completely. The ground here is covered in red and blue layers with many neon colored palm trees, blue poles, Casino signs and other decorations along the paths. Boss The Catcher Eggman. An electric field means this boss should not be amy casino from below.
Casino Night Zone also features many alternate routes. All pathways, including the upper and two center pathways will unite on this pathway amy casino follow the another narrow elevator section and the last pinball section in the act. After passing below the first slot machine, the pathway splits into three ways.
Yuji Uekawathe man who would redesign all the classic characters, did the most drastic changes to Amy. Because of her tomboyish nature, she became a playable character as a fighter in Sonic the Fighters.
While lower parts of the Zone have more narrow pathways, the upper parts have more linear pathways. There are also small Drop Targets which give 10 points. Description Act 1 In the beginning of Act 1, the player can either fall down to the pinball table and the lower pathway or utilize the conveyor belt to choose the mid-pathway. They will then disappear and appear on the other side to repeat the pattern.
One of larger gambling houses are seen having flashing decorations with the words " Sonic ", "Casino" and " Sega ". One of the most prominent features in the Casino Night Zone are the slot machines which are placed above or in the middle of the pinball table sections. She first appeared in the April issue of Shogaku Ninensei, written and illustrated by Sango Morimoto.
She amy casino the Piko Piko Hammera powerful melee weapon which she uses with skills second to none and never leaves home without. Because of the vastly different styles of the illustrators for these series, Amy's design was different in each. Most likely, the inspiration for the background and Zone's theme has been the Las Vegas Strip. There are also many neon signs saying "Sonic" and "Miles" floating in amy casino.
In this Zone's boss fight, Dr. As many other Zones in the game, Casino Night Zone consists of two standard Acts with a boss fight at the end of Act 2. The trick for this boss is to turbo-dash your way up the walls of the pinball arena, and hit Robotnik by jumping off the walls on your way up.
This path has a long hall with Rings, bumpers and bumper plates on ceilings and ground, while on the right side, there is another elevator section leading back to the center pathway. The player can then proceed to a small gap that leads to the lower pathway's pinball section.
When Sonic Team reunited and started work on their three-dimensional follow-up to the classic Sonic games, Sonic Adventureit was decided they would revive the pink hedgehog and give her a starring role in the game.
In these series, Amy no surname is given is the girlfriend of Nickya nerdy young male hedgehog with the power to transform into the superhero, Sonic the Hedgehog.
This route contains amy sideways-moving blocks that can crush the player.
By getting into the hatch above or below the slot machine, the player can roll the slot machine and enter different combinations on the three wheel icons on it to get a certain reward see all results here.
Rarely, there are also green blocks, which move as string from up, right and down. There are also deep and narrow elevator sections, where the blue platform will go up or down. Here, the player has to use the green flippers to aim at amy casino blue blocks and use them as platforms to progress with the Act.
Since meeting Sonic on Little PlanetAmy has become his self-proclaimed girlfriend and has attempted to win his heart by any means during their adventures. In Sonic the Hedgehog CDshe was referred amy casino as an "optimistic tomboy" who loves fortunes and uses tarot cards. Beginning from the upper pathway, there is a deep, narrow elevator hole that leads to the center pathway.
With the slot machines, the player either wins a variable amount of Ringsspiked balls makes the player lose rings or nothing.